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Sr Staff Environment Artist

Join the award-winning team that created God of War Come join the award-winning team at Sony Santa Monica Studio as a Senior Staff Environment Artist! Thi...


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Published 13 days ago

Sr Staff Environment Artist

Join the award-winning team that created God of War Come join the award-winning team at Sony Santa Monica Studio as a Senior Staff Environment Artist! Thi...


From Playstation Global - California

Published 13 days ago

Sr Environment Artist (Contract)

Sr Environment Artist (Contract)
Company:

PlayStation Global


Details of the offer

Join the award-winning team that createdGod of WarSanta Monica studio is looking for a Sr Environment Artist for development of a new unannounced title.This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.As Senior Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.ResponsibilitiesA high-level contributor to the development of the artistic techniques and processes utilized to create environments within the studio - must be able to develop a comprehensive knowledge of the entire art production pipeline and all engine tools and systems associated with the creation of art assets and level layoutContent creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goalsMaintain the artistic direction and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the gameSkilled in level art workflow, including assembly, set dressing, lighting, and asset composition across levelsMaintain a strong knowledge of the game’s design to support communication and enable early identification of issues, as well as help drive participation in discussionsTake ownership of a specific region of the game environment and facilitate requests or info needs regarding any aspect of this environment/level art creation process as neededMentoring artist who assists you in creating environments - this includes on-boarding new artists, giving timely feedback, and directing work dutiesFully capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team membersScope and prioritize areas of ownership - collaborate with production to develop task list that meet overall project goalsClearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages, and traditional art methodsRequirementsMinimum five years industry experience or related experienceTwo or more published titles are considered a strengthPossess strong time management and prioritization skills - entails collaborating with Production group to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goalsStrong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)Proficient in the use of Maya, (or other 3D modeling packages) Zbrush, Substance Designer, and Substance PainterFamiliarity with video game product development including, but not limited to, workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizationsExcellent communication, organizational, time management, mentoring, and interpersonal skillsWorks under minimal direction to determine and develop approach to solutionsB.A. in fine arts or relevant curriculum or equivalent skillsetPreferred ExperienceHoudini experiencePrevious leadership experience in games#LI-SMS#LI-MC1


Source: Greenhouse

Requirements

Sr Environment Artist (Contract)
Company:

PlayStation Global


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