Software Engineer (C#)

Software Engineer (C#)
Company:

Electronic Arts


Details of the offer

Welcome to Maxis , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. The Quality Engineering team at EA holds an important role, collaborating with Quality Assurance and Game Development to enhance efficiencies through automation and workflow improvements. 
This Software Engineer role in the Quality Engineering organization works with Quality Assurance and Game Development to create tools and technical strategies. The goal is to improve automation infrastructure and increasing efficiencies in the Game Development and QA processes. You will ensure a seamless partner experience, focusing on understanding our partner's needs and building proper tooling solutions to satisfy their requirements and blend in with their existing workflows. You will report to the Associate Technical Director, who will help you identify new technologies and develop new tools for testing. You will also be an on the ground leader in the local team and wider Quality Engineering organization.
Responsibilities: Build sustainable software tools, tests, and services to empower development teams, and Quality Assurance.
Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
You will work with all disciplines to gather requirements, collaborate on solutions, and implement.
Measurably improve process and best practices to achieve targets across a small team of engineers.
Create clear documentation to support workflow processes.
Develop automation frameworks, tools, engine components and processes used across studios.
Design, author, test, and deploy automated tests to cover all test scenarios
Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies your partners may not consider, and propose and apply your creative or technical solutions.
Qualifications: 10+ years experience in a hands-on development role.
5+ years of professional development experience with OOP Languages, C++.
Familiarity with cloud platforms (e.g., AWS, Azure, GCP).
Proven experience in quality verification tools, test automation, and large-scale system design.
Contributor to technical architecture and design documents for medium/large sized features
A solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI/CD processes, and data structures.
Understanding of SDLC, STLC processes, and quality methodologies.
Quality-first mindset and desire to make QA more successful through tools/automation.
Ceci ne s'applique pas au Québec.


COMPENSATION AND BENEFITS


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.


EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES


• California (depending on location e.g. Los Angeles vs. Sacramento):
º $140,700 - $204,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $125,300 - $204,700 USD Annually
• Jersey City, NJ :
º $164,800 - $204,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $125,300 - $198,100 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually


Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


Source: Grabsjobs_Co

Requirements

Software Engineer (C#)
Company:

Electronic Arts


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