Senior Design Technologist

Senior Design Technologist
Company:

Electronic Arts


Place:

Oregon


Job Function:

Distribution

Details of the offer

We have an interdisciplinary experience team in our Fan Growth organization tasked with shaping the experience strategy to reduce friction and deepen engagement with our fans. This team – in deep collaboration with colleagues in product management, studio development, marketing, engineering, data science, service delivery, and more – uses human-centered design methods to understand the needs and motivations of our players and bring solutions to life. The Design Technologist is a remote-friendly role reporting to the Senior Manager, Service Design and Research. You own design system processes, prototype new components and experiences, and work with designers and engineers to keep the design system running.
Transfer and document patterns and components in Figma, Storybook and Frontify Manage day to day of design system operations, including backlog and release process Create and document the QA workflows on the design side to ensure pixel perfect and technically possible designs Build components and work with development team to integrate  Prototype live coded prototypes to test  Work with engineering teams to ensure components are implemented properly Standardize documentation guidelines and set up documentation and workflows Conduct and improve processes across engineering, design, content and publishing Lead design system governance in a cross-functional council Mentor junior design technologist  Qualifications:
Degree in visual design or technical field such as Computer Sciences, Engineering, Human-Computer Interaction, Design, or related disciplines; or equivalent experience 5+ years experience as a technologist with design systems  Project management skills Experience design and prototyping with Figma Experience programming with React Experience working cross-functionally with design, engineering, research, and data partners. Experience mentoring junior technologists, engineers or designers.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $140,700 - $204,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $125,300 - $204,700 USD Annually
• Jersey City, NJ :
º $164,800 - $204,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $125,300 - $198,100 USD Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


Source: Grabsjobs_Co

Job Function:

Requirements

Senior Design Technologist
Company:

Electronic Arts


Place:

Oregon


Job Function:

Distribution

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